Sabeel
In development for Android and iOS

The day you live
is the game you play.

Prayer is not a lecture between levels. It is the mechanic.

A town that notices how you live in it: people to meet, work to do, and a masjid at the centre. Turning up, keeping your word and praying on time move something the game calls your Heart, and your Heart changes what the world opens up to you.

Sabeel: The Awakening
A girl standing on the pavement outside the masjid in the evening

What it is

A 3D adventure where a day runs on its own clock, and how you spend it is the whole of the game.

The Heart, never a score

It is shown as a word, not a number, so nobody is farming points. It reads Heavy, Unsettled, Steady, Clear or Light, and it moves with what you actually do.

A day that does not wait

Prayer times arrive whether you are ready or not. Praying in congregation carries you further than praying alone, the way it does outside the game.

Made for a phone

Built for tablets and phones first, so it lands where children already play. The aim is a game they want to open, not one they are told to open.

For parents

Sabeel is still in development. Nothing is for sale yet.

It is built for children roughly seven to fourteen, the years when practice either becomes their own or becomes a chore. It teaches the shape of a Muslim day by making it the way you get anywhere in the game, rather than a message delivered between levels. The teaching is reviewed by a qualified scholar before release.

It is made by one family in South Florida, not a studio, and it is built with children of its own audience's age reading it over the shoulder.

What we ask

A parent makes the account. We ask the parent, not the child. Sabeel never asks a child for their real name, school, address or location.

What stays private

The private part of a child's game — their prayers, their journal, their Heart — is never shown to anyone else. It is backed up to our server so the game can be restored, and nobody opens the backup except at the parent's request.

Who they play with

Children play with friends both families' parents have approved, and in public paintball matches against teams who are not their friends. A parent can turn either off. Children cannot chat: they use fixed phrases and gestures.

No advertising, no tracking

No advertising of any kind, no advertising identifier, and nothing that follows a child around. We do not sell information about anybody, and share it only as our privacy policy says.

Ages
Roughly 7 to 14
Platforms
Android and iOS, phones and tablets
Content review
Reviewed by a qualified scholar before release
Status
In development. No release date announced

Read the privacy policy How we keep children safe

The world

Screens from the build in progress. The masjid came first, and everything else grew around it.

The masjid seen from across the road, with the town around it
The masjid sits at the centre of town, and everything else was built around it.

Get in touch

Questions, or news when there is some: admin@playsabeel.com. There is no signup form here, and no mailing list to join, because we would rather write to nobody than keep a list of children's parents we do not need.